"Cheers, Love! The cavalry's here!"
Anyone who's played even 5 minutes of TF2 will know the scout when the see it. And Overwatch's plucky Brit is no exception. Tracer seems to inhabit the role of harassment and generally being an annoying little shit.Real Name: Lena Oxton
Age: 26
Occupation: Adventurer
Base of Operations: London, England
Affiliation: Overwatch (formerly)
Story: Lena Oxton was formerly the youngest pilot ever to be inducted into Overwatch's experiment flight programme, and you can probably already see where this is going. In the first test of an aircraft called 'The Slipstream', the teleporting ship malfunctioned, and disappeared, leaving Lena presumably deceased.
Several months later, she returned. But, Lena suffered from 'Chronal Dissociation', effectively a ghost of time, phasing in and out of reality for hours or even days at a time. It wasn't until a Scientist named Winston (who we'll see later) created the Chronal Accelerator (the blue glowy thing Tracer wears) to allow Lena to remain in our time, but also manipulate her own timestream to speed up or slow down herself. And now, with Overwatch gone, Tracer is now trying to do the right thing, and help people after the Omnic Crisis.
To be honest, I'm quite impressed. You'll see all the Heroes have their own backstory, which is a lot of work Blizzard have gone too, which suggests they're very invested in this game. So, let's do a rundown of Tracer's kit and abilities.
Health: 150 (lowest in the Game so far)
Pulse Pistols: Tracer's primary weapons. Unlike the Scout's scattergun, these simply spray bullets in a short range, having to reload very often as Tracer goes through Ammo like nobody's business. With limited effective range and takes hits like a damp biscuit, Tracer's going to be left high and dry with her fancy little pistols. But, that's where the rest of her kit comes into play.
Blink: Tracer can store up to 3 charges of Blinks, allowing her to zip forwards. Unlike in the cinematic trailer, Tracer can only bounce around on the ground. I have a feeling, like the Scout's double jump, this will be the staple of Tracer, and often keeping an eye on your Blink charges will most likely be the difference from being alive to being a pile of bullet-ridden mush. Ideally, you'll probably want to Blink into combat to close the gap, spray and pray, then Blink out again, rinse and repeat. Or, combine with Tracer's next ability.
Recall: Tracer simply jumps backwards in time, restoring her health and ammo to what they were about 3 seconds ago. I kid you not, this is not her ultimate. While it has a longer recharge of about 10 seconds, this will most certainly be the real life-or-death decider for Tracer. Blink into a room where the entire enemy team is? Simply rewind, and run away to go pick a fight with something more your size, say a flower, or a damp paper bag.
(Ultimate) Pulse Bomb: Everyone needs some explosions here and there, and Tracer is no exception. Tracer's pulse bomb is thrown at a short range, and can stick to players or the map. After a brief moment, kaboom. Tracer's pulse bomb is certainly powerful, especially in the right hands. In a recently uploaded Gameplay Preview, Tracer Blinked into a small crowd, emptied her pistols, chucked in a pulse bomb, then Recalled away as they got turned into red mist. Similarly, I believe in the Gameplay Trailer, a Tracer lobs a Pulse Bomb onto the payload cart, stopping an offensive team right in their tracks.
Joking aside, Tracer is a very powerful Hero, especially in the new Gameplay Preview. While not applicable to most teams, I feel our plucky little Brit will see a lot of play by most people at the start of Overwatch. But, in the hands of a Veteran, I also believe Tracer will be a force to be reckoned with.