Wednesday, 17 June 2015

VIDYA GURMES

I'm a nerd. I play Videogames. Here's a review for BioShock, an 8-year old game I picked up last week on sale and played in about 2 days.

A note on Horror: If you're scared of being scared like me, that 'Horror' tag on BioShock's store page looms over it, and put me on great debate to buy it. However, most of the 'Horror' is body horror, just copious amounts of blood and injecting yourself with fucking great needles.  There are some scarier bits earlier though, where lights go out and some blokes jump out from time to time, but the scare factor lowers the more powerful you get. If you want to ignore the Weeping Angel-esq Plastered Splicers in the level 'Fort Frolic', just avoid the Power to the People Machines and they won't appear.

The Good: BioShock as I've said is a single player FPS, or SPFPS if you will, and it has some similarities with another game I love, Half Life 2. On the surface, both SPFPS’s, standard suite of guns and some kooky mechanic supporting it, good story and world established early in the game. But soon things being to deviate. In BioShock, the narrative is turned on it's head, as you are NOT the party, the party has happened, and you're the unlucky sod who comes in the next morning to find everyone very badly hung over.

BioShock at first isn't particularly exiting, point guns at dudes and bang, with the standard suite of Melee, Pistol, Machine Gun, Shotgun, Grenade Launcher, Crossbow and the Chemical Thrower, a weird weapon that you only use for boss fights and has ammo rarer than a triple cheeseburger at a model show. Being set in 1960, the weapons have some difference, so the Pistol is a revolver, the MG is a Tommy Gun, and the Grenade Launcher, Crossbow and Chemical Thrower have a cool homemade design.

But BioShock has a supporting cast of 'plasmids', effectively Magic, and similar to another favourite of mine, Dishonored. There's a full suite of them, and they can be upgraded, and can be used in conjunction for sweet c-c-c-combos! All have a weird visual design on your arm, for example, the 'Incinerate!' plasmid picked up early visibly burns your fingers and hand, and only gets more gross as you upgrade it to level 3. The RPG-esq elements come into it with 'gene tonics'. There's 3 different categories, Combat for combat (duh!), engineering for hacking and stuff, and physical for general buffs. They're all scattered around, and most a more useful than others, but I'll come back to that. You begin with 2 Plasmid slots and 2 slots for each Tonic, but you can upgrade, chop and change and stuff to your heart's content.

BioShock's real strength is it's story and atmosphere. BioShock is set in the fictional city of Rapture, located on the bottom of the mid-Atlantic ocean, where our silent protagonist Jack finds after becoming a sole survivor of a plane crash. He must then survive, fight, and then escape Rapture, as he is hounded at every turn by madmen, psychopaths and people who are 'a bit weird' to say the least. The world is explored through Audio logs, not just of major characters, but also the normal people of Rapture, all recorded before you turn up of course. The art-deco style of the 60’s is very nice, and everything is kind of run down or barnacle encrusted really improves on the atmosphere of the crumbling city of Rapture.

One of the most defining parts of BioShock are the Little Sisters, who are little girls (unsurprisingly) between the age of 5 and 8, who have been converted into Gatherers for ADAM, a wonder substance that created Plasmids than can be refined into EVE, the substance that powers Plasmids. Throughout the game, the player encounters Little Sisters, and has to save or harvest them for ADAM in order to upgrade Plasmids and things. Provided you can get through their bodyguards, the hideously strong, disgustingly powerful and excellent parental figures, the Big Daddies. If you haven't seen them, they're a real wonder of design, just go Google them. Aside from them, there's also security systems and Splicers, basically people who got a little too addicted to ADAM, and come a wide variety of flavours, standard thugs.

So, a decent arsenal combined with a supporting cast of powers, excellent atmosphere and story, somewhere between Dishonored and Half Life 2. But there are always some bad things.

The Bad:
BioShock is not difficult in the slightest way possible. You get showered with health kits and EVE hypos to recharge your Plasmids. I only died once on normal difficulty, and that was intentional to see how it worked. You get revived at Vita Chambers, but they’re bloody everywhere, and you respawn with half your ammo and things anyway, so death has little consequence. There’s also vending machines, ammo vendors, healing stations, and U-invent machines introduced about halfway though.

Hacking in this game is bloody awful. To hack, you have to disable a turret, then begin. You have to play some fucking connect-the-pipes minigame every bloody time, and it really pisses you off. In the end, I was drowning in money because I never had to buy ammo, health or anything, so I just bought Auto-Hack tools or bought out machines to avoid them. The aforementioned ‘U-Invent’ machines are introduced about halfway through, and are pretty pointless. You gather miscellaneous items from around the place, then craft them into stuff like Auto-Hack tools and nothing else.

The lack of inventory is also quite weird. Apart from Ammo and Health, you never know how much of a thing you’re carrying if you’re invested in crafting because you’re mad. Food you eat as you pick it up, and you can carry a measly 500 dollars with you at most. The general interface is also a bit crap to boot. You have to swap between Guns and Plasmids with right click, and you can only ‘reload’ Plasmids when they’re active or empty, which I’m not too sure why but really annoys me.

There’s little enemy variety as well. There are a few flavours of Splicer, Melee, Gunner, Grenadier and weird spidery ones than climb everywhere, but most are largely harmless and seemingly never ending. There are four flavours of Big Daddy, but actually only two, a melee focussed and long ranged focussed one, and an elite version of each. They'll randomly be 'boss' enemies, which basically are regular dudes or dudettes with a health bar larger than Andrew Ryan's boner when he reads 'Atlas Shrugged'.

All of the weapons except the wrench have alternate ammo types, normally an Anti-Personnel one and an Armour-Piercing one as well as standard ammo. I found the base ammo on all guns was completely fine, and the alternate types are super rare anyway. The only alternate ammo type I did use was the Proximity Mine for the Grenade Launcher, and even then it was only against Big Daddies. The Camera, which can be used to take pictures to research an enemy, so you do increased damage or something is totally useless, as everyone is so easy to kill anyway.

Plasmids have the same problem. I maxed the Plasmid Slot upgrade to six, but I found I wasn't really using them. I was only using Electro-Bolt for the ‘1-2 Punch’, where if you bolt an enemy, then attack, they take four times as much damage. Incinerate! I used occasionally for variety because fire is fun.  Insect Swarm was useful for clearing rooms. Telekinesis I used about twice then realised a bullet did a better job. Security Bullseye was useless as I had already hacked everything anyway. Enrage I never used, because I killed everyone so effectively anyway. Finally, Hypnotize Big Daddy I used twice, but I only paid attention to Big Daddies after I’d killed everyone else, so it was largely useless.

On the note of Big Daddies, Little Sisters and ADAM is not as useful as the game would have you think. You have to use most of your special ammo types and health kits to deal with them, and there’s commonly 2-3 in a level. While I maxed out on Plasmids, I would have been fine with only about 3 slots anyway. Gene tonics are similar. I picked up a lot of hacking focussed ones, but apart from Speedy Hacker that (strangely) lowers the liquid speed in hacking, and one for making safes easier, I was fine. I only had 4 of the maximum engineering tonic slots, and I was fine, especially I had 50% off ALL purchases from another Tonic. The Combat tonics were better, but the combination I had meant I took literally no-damage from any source smaller than a nuclear explosive, and did increased Wrench damage with silent footsteps, so I was one-shotting anyone looking the wrong direction. To add to my already insane resilience, I received almost double health from my health packs, and restored some EVE when I used them, while I was also taking reduced damage and dishing out extra when it came to electricity based attacks.

Oh, and the final boss fight is laughably shitty.

Overall though, I enjoyed BioShock, and all these negative points are relatively minor compared to the positives. Yes, it’s a bit aged here and there, but it’s hard to recommend. BioShock’s overall ‘goodness’ is mainly from the player’s perspective, not really a ‘yay or nay’ basis.

And in case I forget: ‘7.8/10-Too much water.’


No swimming though. Weird.